Today I created the offset texture for the wood floor tiles in photoshop. After that I started modeling the sliding glass door handle front and back.
0 Comments
Today modeled the bathroom counter and the california king. Still needs more work and uvs, but that was my progress today.
The past couple months I started white-boxing our new house on and off. I'm a bit behind the times using Maya 2010, but I just spent a couple hours uv'ing and modeling the coffee table and side table. More posts to come.
I was working on the porch beams and columns and wanted to test what the first floor of the apartment buildings would look like mirrored. When I used the morph tool, I must not have snapped using shift so there's a small gap that needs to be fixed on the base slabs. To make the whole building this is how I'd go about it, but this is just a test before my trial expires in 3 days.
I've created a slightly more realistic terrain mesh for the 1st apartment floor by adding nodes through curves, and using the Solid Element Operations Menu. I used the shape below as the operator, and the terrain mesh as the target to cut through with no intersections, which is very similar to Autodesk Maya's Boolean tools. I created a morph tool for the walls and extruded them to the bottom of the slabs,
|