I've created a slightly more realistic terrain mesh for the 1st apartment floor by adding nodes through curves, and using the Solid Element Operations Menu. I used the shape below as the operator, and the terrain mesh as the target to cut through with no intersections, which is very similar to Autodesk Maya's Boolean tools. I created a morph tool for the walls and extruded them to the bottom of the slabs,
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After (3 Polygonal Morph Tool) Tube ExtrusionsThe morph tool is used to create complex polygonal shapes. Having one slab using the morph tool prevents some texture overlapping issues I was having trying to cover the little nooks and detailed areas. I was having trouble with selecting objects until I discovered the Suspend Groups option and the hotkey Ctrl+L to show or hide layers, which saved me a lot of hassle in selecting slabs, walls, and objects. Before (~14 Slabs)Starting to learn ArchiCAD tools, and started to create a layout of the apartment again. More progress to come.
Working on some exterior structural elements of my apartment. Just finished the basic shapes of the staircase going to the second floor apartments.
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