Today, err yesterday I spent most of the day practicing my box modeling skills. It's been quite some time since I've practiced organic modeling. This is my baby Moehog pet Nibbley_29 from Neopets. I tried to capture his proportions but I know I still have more to learn to get better. Good practice nonetheless.
This week I've been learning the fundamentals of Blender, and I Just watched this tutorial on motion graphics in blender by Will Olis that was very informative and easy to follow along.
www.youtube.com/watch?v=Sv3R6_gUhz4 I've learned how to create these graphics using circles and arrays by animating properties through shape keys. I rendered out the loop for you to see. I feel this could be achieved through after effects more easily, but good to learn its capabilities. Created a bump map in photoshop for the screws and scratches. Then duplicated them up the door and modeled a simple door handle and clasp.
Today just been working on the molding and trim around the house for where the doorways will go. Then I'll have to repeat this for nine doorways, so I wanted to get it to look right first.
I created a tileable texture for the kitchen floor. The texture was taken as a picture on my iphone and then aligned in photoshop. For the spec/bump map I just used the "Select > Color Range" to select the lighter values in the image. I used marquee select and filled the little grout sections in between with 50% gray. I used a blinn material with the b&w texture on the right for the spec and added a low bump value. I wanted the sheen to show some detail when the light hits, so I lowered the eccentricity on the specular channel so it wasn't over exposed with the physical sun and sky and voilà.
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